5 ms·
I have an Oculus Quest but I haven't spent much time in social apps like Rec Room and Bigscreen. I've found these experiences pretty awkward due to the lack of
by jameslk 7y ago
I have an Oculus Quest but I haven't spent much time in social apps like Rec Room and Bigscreen. I've found these experiences pretty awkward due to the lack of facial expressions and lack of social objective, but maybe that's just me. Also, there's often more kids in these apps than people my age, so it's hard to really relate.
As for my friends who have the Oculus and being social with them, again I find this missing something. It seems like despite Facebook being a social media company who's stated purpose is to connect the world, they've really done a lackluster job in the ability to have decent group experiences in Oculus. For example, I'm often not aware of when my other friends are using the Oculus, they could make it easy for me to see who's online and what they're playing. And when I start a party with friends to play games together, there's no native features to help us join the same game, make sure we're seeing the same thing. It would be cool if I could virtually see what a friend is seeing so I can at least help them get into the same game as me. Coming from Steam, it seems rather basic.
I'm curious how the social experience compares with other VR devices.
- davidandgoliath 7y agoTry poker vr. Perhaps too many kids at this point, but it'll return to normal soon enough.
- jameslk 7y agoI have tried that one. Actually I do enjoy Poker VR a lot. It's probably one of the few decent experiences for social.
- SI_Rob 7y agoIt sounds rather like the coordination friction that constrained social usage of the internet before "always on" (and its exponent, the drool-proof smartphone) became the default; perhaps VR is still in an ergonomic analogue to the dialup era.