3 ms·
Lots of amazing SDF examples run at 60Hz, are you thinking of some specific examples that run at 3fps and below? It’s not really fair to compare SDF with raste
by dahart 7y ago
Lots of amazing SDF examples run at 60Hz, are you thinking of some specific examples that run at 3fps and below?
It’s not really fair to compare SDF with rasterizing using a game engine that has bounding volumes. They are different things.
Some of the terrain & grass SDF examples run faster than any raster engine can ever do it.
> you’d still arguably be better running it on 4 quads
Nothing about the article precludes doing that, right? The technique would work without modification if you attach it to some quads and leave out the middle. Probably even better yet, just exclude the middle from any calculations in the shader and use 1 quad...