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> Are they using machines from before 2010 and some system resources is a limiting factor? This is the most annoying thing with developers: many of them believ
by gkya 6y ago
> Are they using machines from before 2010 and some system resources is a limiting factor?
This is the most annoying thing with developers: many of them believe that a normal laptop from around 2010 is "underpowered" and everybody's using the latest macbook pro or some high-end device. But the majority of people use average computers with 4-8GB RAM and some random CPU. Most machines don't run on high-quality fast SSDs.
Also, the app is perfectly following the user guidelines of usable OSes: pre Win8 Windows and pre Gnome3 Linux. Those icons from the "90s" make sense and communicate their functionality well, because they adhere to some convention and are not pure fluff like FontAwesome et al. are. The sheer ignorance of dev community wrt. usability both in design and in performance is sad. Desktop is where people get work done and the bastardized mobile interfaces Win8, Gnome 3, and Electron brought there are nothing but an obstacle. Macs seem to not have gone to that direction yet, but slowly "advancing".
It's telling that none of the widely used IDEs---Even Android Studio or XCode---don't adhere to these bullshit "interface guidelines".