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Nice list! Interesting to see the breakdown of companies and which engines they use/which ones use completely custom ones and which use modified versions of stu
by CM30 7y ago
Nice list! Interesting to see the breakdown of companies and which engines they use/which ones use completely custom ones and which use modified versions of stuff like Unity and Unreal engine.
That said, it might be interesting to look at companies that changed from using custom engines to stuff like Unity/Unreal at some point, or perhaps the other way around. I remember Rare originally building most of their game engines inhouse at one point, but their Xbox 360/Xbox One era games seem to have changed that.
It's also interesting to note that there are also quite a few custom game engines being made for various fan game development scenes too, as well as off the shelf ones specifically made for games based on that series.
Or that the same 'build games not engines' and 'unless everything is custom it's not worth it' debates exist there too.
Either way, some of the notable ones there include:
- Hello Engine, which was basically a hybrid of various 2D Mario titles in a way that made it very easy to use as a level editor. Has roughly the same reputation as Unity does on Steam because of that, with at least one game basically marketing itself as a parody of it as a result.
- Gatete Engine, with a fairly similar featureset, but a more modern coding style
- Super Mario Bros X, a level editor created by the guy behind Terraria, which has since ended up decompiled and remade in a different programming language by fans, with various forks made based on that.
There are also obviously a ton of individuals and small groups building their own engines for individual games in that community too.
Finally, the whole 'make games not engines' thing doesn't have to refer to the entire engine. No, it can be equally easy to get distracted by the possibility of adding extra features to an existing one too.