3 ms·
What do you mean by slower? Is it the new TGS solver you’re talking about (which is optional and really doesn’t need to be on for games)? You’re right that it
by lasagnaphil 6y ago
What do you mean by slower? Is it the new TGS solver you’re talking about (which is optional and really doesn’t need to be on for games)?
You’re right that it seems like Unreal and Unity are ditching PhysX for something else (Unreal for the new Chaos engine, Unity for their new DOTS engine in collaboration with Havok). I’m just surprised that PhysX‘s performance problems had something to do with the move.
- Jasper_ 6y agoUnity started their physics engine as a test of the job system. When they got the latest PhysX drop, and it was slower, they made it into a full team. Unreal had been annoyed with PhysX for a while, and entertained the idea of writing their own, but never actually did it. When Unity engineers told them about the latest PhysX updates, they launched the Chaos project. NVIDIA's incompetence is what kicked both of them off, basically. Both engines will continue to support PhysX 3.6 for existing customers.