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Many of these game 'engines' are not engines at all in the Unreal/Unity sense of things. More a collection of libraries and code that are used to implement a g
by midnightclubbed 6y ago
Many of these game 'engines' are not engines at all in the Unreal/Unity sense of things. More a collection of libraries and code that are used to implement a game. For many games this is just fine (and sometimes a better fit than a monolithic engine).
If you can't take a read-only copy of the engine and implement a game on top of that then you don't have an engine.
Marketing will still want you to name the 'engine' though!
Back in the earlier days of Unreal there was an industry joke that Unreal was great if you were making a single player third person space marine game on Xbox or PC.
Unreal has come a very long way since then and is a truly wonderful achievement but it took a huge amount of time, resources and skill to get it to where it is now.
- clarry 6y ago> If you can't take a read-only copy of the engine and implement a game on top of that then you don't have an engine. Marketing will still want you to name the 'engine' though! I guess id Tech 1 -- which they licensed to many developers -- was not an engine then? I don't think that's a useful definition. > Back in the earlier days of Unreal there was an industry joke that Unreal was great if you were making a single player third person space marine game on Xbox or PC. Did Unreal really fall that far after the glory days of Unreal, Unreal Tournament '99, Deus Ex, Clive Barker's Undying..? Wow. The Xbox generation of games really ruined so many things.
- lfowles 6y ago> Back in the earlier days of Unreal there was an industry joke that Unreal was great if you were making a single player third person space marine game on Xbox or PC Heh! In the process of implementing custom movement similar to F-Zero, I'd have to say it's still heavily optimized towards character based games.