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I guess in comparison to how far other storied engines such as UE4 have come, Source 2 does feel like its much less of a step forward. One thing I really like
by boarnoah 6y ago
I guess in comparison to how far other storied engines such as UE4 have come, Source 2 does feel like its much less of a step forward.
One thing I really like is the level editor tools, with Hammer for source 2 they've re-implemented BSP geometry tools with geometry tools that use static meshes.
A good/modern geometry level editor workflow is sorely lacking on the other available engines.
- pugworthy 6y agoI really agree here. I've used Hammer since... well since it was Worldcraft and I used it for Quake levels. Maybe it's a VI vs EMACS type thing, but I latched onto it pretty quickly, and have always found it the easiest editor to use. I'm really curious how they will expand it for VR level editing with the Alyx release. One thing I think you'd need is a way to quickly view the environment in VR while editing. This seems really important if you want to carefully craft some specific visuals for VR, or certain interactions. Can for example the player stand next to a hole in a wall and reach through it to access something.