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Most of those are libraries/frameworks rather than engines though. A fuzzy distinction I know but most of these are something you might build an engine of top o
by meheleventyone 7y ago
Most of those are libraries/frameworks rather than engines though. A fuzzy distinction I know but most of these are something you might build an engine of top of to avoid some of the cross-platform drudge.
- versteegen 7y agoGLFW, SFML, and SDL absolutely aren't game engines, I don't think it's fuzzy at all. They're libraries for graphics, audio, and other useful APIs. Monogame I'm not familiar with, but since I can't tell by skimming the wikipedia article, I'd call it fuzzy.
- pjmlp 7y agoMonoGame as remake from XNA is much more higher level, as Microsoft made it for Indie games on the original XBox and WP7, and with some lessons taken from the earlier Managed Direct X attempt. So while not at engine level, it already provides higher abstractions than those libraries, and a content pipeline.