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You are still severely underestimating what a modern game engine does. The technical side is only one part of it. Integrated content creation and editing is a h
by DagAgren 6y ago
You are still severely underestimating what a modern game engine does. The technical side is only one part of it. Integrated content creation and editing is a huge part of it.
- dgb23 6y agoThese things can be hand crafted to fit your needs and capabilities specifically.
- DagAgren 6y agoSure, but that is a ton of work. Getting it for free, even if it is not perfectly suited to your needs, it a huge time saver.
- s9w 6y agoI think it was severely misunderstood what I wrote. When I wrote "2D engine" I meant the drawing code.
- jfkebwjsbx 6y agoThat is the point: the "drawing code" is perhaps 20% of a game engine. You are missing asset management (loading, streaming, caching...), audio (big enough to split into libraries and actual audio engines), input (of different kinds), networking (big enough to split too), AI, scripting, physics...
- DagAgren 6y agoThe one who misunderstood is you. When people talk about a "game engine" in 2020, they are not talking about drawing code. They are talking about something much, much bigger.