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> It would be really nice to know how many engineers are working on the engine division for each company, I'm sure there would be some big surprises, probably b
by davedx 7y ago
> It would be really nice to know how many engineers are working on the engine division for each company, I'm sure there would be some big surprises, probably by the low number of engineers working in the engine and tools!
When I worked for Free Radical Design we had two big AAA games in development both using the FRD in-house custom game engine. I'd say the engineer split was something like 30:30:30 between engine and the two games, with another split between engine programming and tool programming (though there was some cross over there, for example one of the guys on the game team I was on worked on the game editor). The engine was really impressive - it was cross platform and ran on *Nix, Windows, XBox 360 and PS3. The engine guys did an amazing job on it.