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AC has both external ("pay off your loan to expand your house", "expand the village population", "fill the museum") and internal ("I want a house full of XYZ fu
by zimpenfish 7y ago
AC has both external ("pay off your loan to expand your house", "expand the village population", "fill the museum") and internal ("I want a house full of XYZ furniture that coordinates with my outfits", "I want a garden of fruit trees", etc) goals.
You have agency - there's no penalty for not expanding your house or visiting other islands, etc.
The mechanics do restrict what's possible but then I can't think of a game (except perhaps Dwarf Fortress or real-life RPGs) where they don't.
And there's very little real-world relevance beyond, I suppose, "don't be a dick and life is easier for everyone."