4 ms·
> I don't understand why they didn't prioritize fun over protecting against duping I suspect they may be aiming for long-term fun over instant gratification.
by kd5bjo 6y ago
> I don't understand why they didn't prioritize fun over protecting against duping
I suspect they may be aiming for long-term fun over instant gratification. Hard to get items will inevitably have a story attached of how they were a acquired. That means asking about some new thing you see when visiting a friend will get them telling that story. If Nintendo can keep these stories interesting, it’s a compelling reason for people to keep visiting friends in-game.
On the other hand, if item duplication is possible, that destroys rarity, and most items will have no meaningful history to speak of.
- kosievdmerwe 6y agoA good point about why you care about not allowing dupes, but you can lose hours of gameplay with a rollback[1]. There isn't a periodic save. This can happen for something as benign as a player taking a lunch break and not babying their switch. Which harms the long term experience as if it happens to you once, it makes you paranoid about taking a longer term trip to a friend's island and doing something other than a short tour. [1] https://en-americas-support.nintendo.com/app/social/questions/detail/qid/94235/~/animal-crossing-new-horizons---data%2Fprogression-rollback-after-co-op-fishing https://en-americas-support.nintendo.com/app/social/question...