4 ms·
Has he released anything that ever had any success? I just looked on his Wikipedia page, and it looks like he primarily does contract game development as a way
by dx87 6y ago
Has he released anything that ever had any success? I just looked on his Wikipedia page, and it looks like he primarily does contract game development as a way to advertise for different political groups. Here's an excerpt from his his studio's website about the themes for some of his games.
airport security, consumer debt disaffected workers, pandemic flu tort reform, suburban errands data compression, the petroleum industry, the politics of nutrition food inspection, factory farming fast food franchise economics, chemical bonding, grass-roots outreach
- mcphage 6y agoCow Clicker: https://en.wikipedia.org/wiki/Cow_Clicker https://en.wikipedia.org/wiki/Cow_Clicker
- andrewzah 6y ago> The game serves as a deconstructive satire of social games > The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. [...] A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks. This doesn't really sound "successful" in the traditional sense.
- mzg 6y agoExcept that there's a direct line from Cow Clicker to Cookie Clicker and the entire idle games genre. Sure, this wasn't Bogost's intention, but it's hard to deny his influence here.
- mcphage 6y ago> This doesn't really sound "successful" in the traditional sense. I'm not sure the "traditional sense" of successful was what he was going for. However, it was successful, nevertheless.