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> the Animal Crossing franchise has sold over 30 million units. https://wikipedia.org/wiki/Animal_Crossing https://wikipedia.org/wiki/Animal_Crossing The inequ
by hyperpallium 6y ago
> the Animal Crossing franchise has sold over 30 million units. https://wikipedia.org/wiki/Animal_Crossing https://wikipedia.org/wiki/Animal_Crossing
The inequality is legitimate.
- whateveracct 6y agoThat's 30 million units over like 20 years and many titles vs one indie game tho
- cma 6y agoNew Horizons is already close to more than Stardew in one month though.
- hyperpallium 6y agoPopularity over a longer period increases well-knownness.
- anonytrary 6y agoIt may be legitimate, but is it relevant enough to call one indie but not the other? I don't think so, since 30m and 10m are the same order of magnitude. Halo has roughly a similar ratio with COD, and both series are famous.
- ctchocula 6y agoStardew Valley is indie, because it was made by a single developer who was responsible for everything from coding, composing the music, writing the story and the bitmap art. Animal Crossing is not indie, because it was made by a large studio.
- anonytrary 6y agoI see, I guess we had different definitions of "indie", but I think what you said sounds reasonable and there is value to understanding the humble origins of someone regardless of their current standing.
- jholman 6y agoWithout wanting to police the word, because you do you, "indie" comes from "independent", as in "independent of a publisher" (or, in music, where the word comes from, independent of a record label). It doesn't have to be from a single developer, or even a small dev team, but rather from a team that is in some meaningful sense "independent". This means, as an interesting example, that Minecraft was at one point about as indie as it is possible to be, and now is about as not-indie as it is possible to be.