5 ms·
It is a rather poor game all things considered. Stardew valley is far better. On the whole, the one thing they needed to nail is co-op, and that is probably the
by voz_ 7y ago
It is a rather poor game all things considered. Stardew valley is far better. On the whole, the one thing they needed to nail is co-op, and that is probably the thing they did the worst on.
The game features are limited, villager interaction is inane, the items are repetitive, the goals non-existent. I understand the simple joy of a no-pressure game, but without a meaningful reward loop of any kind, the whole thing starts boring and gets only more so.
- causality0 7y agoIt's not really a "game" at all. There's no failure state. It's an interactive experience that brings joy to millions of people, and that's enough.
- watwut 7y agoGame does not need to have fail state. Children's games often don't have fail states and were called games long before.
- pasquinelli 7y agostardew valley is one guy's attempt to make the best possible harvest moon, which is a game, i would say, of the same genre as animal crossing, broadly speaking, in the same way as -- i don't know -- mechwarrior and virtual on. the way i think of animal crossing is: take a few microgames from warioware, set it in a jrpg town, and give the player their own doll house. it isn't deep, but that's an observation, not necessarily a criticism.
- aspenmayer 7y agoVirtual On! I forgot I remembered that until you reminded me, which then brought to mind Zone of the Enders and Front Mission. There was one other one which eludes me. Oh yeah, Armored Core. I know there are many others but these were most memorable to me. I think of all of those I love Front Mission series best. It’s kind of an oddball since the others are action games but FM is tactical RPG closer to X-COM series. Thanks for the memories. Time to find some mecha games!
- wincy 7y agoMechwarrior 5 just came out a few months ago.
- aspenmayer 7y agoIs it still more of a simulation like past MechWarrior games, or is it more of an action game like MechAssault? The simulator MechWarrior games were amazing for immersion, but I found the controls confusing. I think for the concept of the game, those are not problems with the game so much as my own individual problems with comfort of the game's user-input. I feel like if a MechWarrior game could be playable with a controller, it would still be fun, but something essential to the gameplay experience would be lost.
- mcphage 7y ago> but without a meaningful reward loop of any kind Maybe the reward loops aren’t what you think they are.
- danbolt 7y agoI don't think any video game has a meaningful reward loop, and I say this as a game developer. What makes a game's loop good or not to me is if it provides a fulfilling relationship with its audience.
- wincy 7y agoToday I caught up with my cousin who moved to Washington state and I hadn’t talked to in probably five years. Her and I commiserated about our grandfather who passed away, talked about our lives while we toured a virtual museum in my virtual village, and chatted about our kids. We talked about how lonely and crazy the lockdown is making everyone. That conversation would have never happened without Animal Crossing. I’d consider that a pretty meaningful “reward loop” for me.
- slightwinder 7y ago> The game features are limited, villager interaction is inane, the items are repetitive, the goals non-existent. You could say this for every game. Animal Crossing is simple, not poor, though some technical aspects are poor by modern standards. > but without a meaningful reward loop of any kind Meaning is in the eye of the players.