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Have you looked at the iOS App Store lately? There are tens of thousands of games there. Apple Arcade has a small (100+) but well-curated selection of good game
by yoz 6y ago
Have you looked at the iOS App Store lately? There are tens of thousands of games there. Apple Arcade has a small (100+) but well-curated selection of good games that run on both iOS and MacOS.
Oh, you meant PC games? Sure, the Mac only has a small percentage of (for example) Steam games, but that percentage is steadily rising - it's now over 25%. Switching architecture is unlikely to present a major problem for most developers, especially given that they're probably using Unity or Unreal Engine.
- DeathArrow 6y ago>Switching architecture is unlikely to present a major problem for most developers, especially given that they're probably using Unity or Unreal Engine. As a former game developer I can tell you that that is an issue. Apple is totally against using cross platform tools. They break compatibility as much as they can. Framework change, architecture change and so on. Instead of going with OpenGL ES, Vulkan, OpenCL they made Metal. If user base is large enough, as is the case with iOS, there's an incentive to go trough the pains of releasing for that platform. But that isn't the case with macOS. Maybe for Adobe is worth it to spend resources to build software for macOS, but for other companies that might not be the case. Anyway, you make much more money by targeting Play station and Xbox, and the resources needed are the same in money and man hours so it kame sense to target macOS last, if ever. And no, not everybody is using Unity and Unreal. That is true mostly for indies.