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“It is the most boring, long-winded, repetitive, condescending, infantile bullshit we’ve ever seen.” After a few more invectives, he posed a question: “Do peopl
by zwkrt 7y ago
“It is the most boring, long-winded, repetitive, condescending, infantile bullshit we’ve ever seen.” After a few more invectives, he posed a question: “Do people find comfort in tedious, bureaucratic, pandering authoritarianism?”
Apparently so!
- Trasmatta 7y agoThat quote was from Frank Lantz, who is the guy who designed Universal Paperclips. There's a bit of irony about the criticism of repetition, coming from someone who designed a game about clicking buttons over and over to make numbers go up. Disclaimer: I actually think Universal Paperclips is brilliant, and agree that Animal Crossing has a lot of overly tedious and unnecessary mechanics. But I don't think it's fair to say that people who take comfort from it are just enjoying "tedious, bureaucratic, pandering authoritarianism".
- Analemma_ 7y agoWas Universal Paperclips supposed to be fun? I kind of got the impression it was meant to scare you into donating to MIRI or whatever.
- Trasmatta 7y agoI enjoyed it a lot, but I also have a weird affinity for clickers. I was very unproductive at work for about a week when I first discovered it.
- ansible 7y agoI thought the story was poignant as well.
- bo1024 7y agoI got completely sucked into it (the philosophy and "story" being a big part of that). It was fun to try and optimize, fun to follow events, and cathartic to reach the end. Sometimes I would take breaks at points while income built up in the background, but I also spent plenty of time optimizing. And I don't normally enjoy grinding.
- hombre_fatal 7y ago"Idle games" are one of the recent booms in gaming over the last five or so years. They now even have their own section on Kongregate and are a large mobile gaming category.
- starpilot 7y agoIs it a clickfest like Diablo?