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The binding model of WebGPU is nothing like OpenGL. I don't know where you get that idea, especially considering a dedicated section in the article describing t
by kvark 6y ago
The binding model of WebGPU is nothing like OpenGL. I don't know where you get that idea, especially considering a dedicated section in the article describing this.
Metal binding model works well because each buffer can contain references to other resources (`MTLArgumentBuffer`). So you can change whole packs of resources at once with this. But argument buffers are not implementable on other APIs. We chose Vulkan's descriptor set-like model as the least common denominator.