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Text in Windows also looks like garbage. Code is easier to read on MacOS. Even a non-retina Mac looks better than a high DPI Windows. Not sure if it's the syste
by jinushaun 7y ago
Text in Windows also looks like garbage. Code is easier to read on MacOS. Even a non-retina Mac looks better than a high DPI Windows. Not sure if it's the system font choice, anti-aliasing, font weight...
I also think that Apple's decision to only support 1x or 2x to be the right choice. It's the wild west on Windows when it comes to high DPI. Half the UI in windows is either scaled up to "retina" and the other half is tiny boxes or text. As a result, objects are always the "correct" size relative to other objects around it.
- jfkebwjsbx 7y agoI use both macOS and Windows, and text looks fine to me in both, and I know I am sensitive to this because I got crazy trying to get it working a few years ago in Linux and once fighting with ClearType. But in Windows 10 out of the box, never had an issue. The problem you describe is probably old applications which haven’t been properly updated to support hi-res. If they do custom drawing or controls or frameworks, Windows cannot do anything to fix it.
- snazz 6y agoClearType is strange. I've gotten used to the way that my Linux system renders text, which is part of the reason why I like it so much. Using small fonts on macOS is always super blurry, while small fonts on Windows look like bitmap fonts and have clear subpixel hinting artifacts. On a HiDPI screen, they all look pretty similar.