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You comment is blowing my mind. Being a Mac User since the 1990 the usual question was "But don't you think it's impossible to switch to Mac because you won't b
by Twisell 7y ago
You comment is blowing my mind. Being a Mac User since the 1990 the usual question was "But don't you think it's impossible to switch to Mac because you won't be able to run X software".
The fact that most software nowadays are cross platform and run on Mac is actually an improvement from earlier situation! (Gaming is lagging behind because of DirectX and other windows only engine)
- distances 7y agoWon't gaming stay behind now because of no Vulkan on Macs? Or are the Vulkan -> Metal translation good enough games?
- sudosysgen 7y agoNo, gaming is laggy because Apple doesn't want to allow you to use OpenGL or Vulkan, despite the fact that the drivers already exist. Play a DirectX game on Linux via DXVK or Proton,and you stand a good chance of getting better performance than Windows (!)
- ben-schaaf 7y agoApple has kept OpenGL support held back to version 4.1, and it's also been deprecated. They also invented their own rendering API instead of settling with the cross platform Vulkan API that GPU manufacturers settled on. Apple's got no one to blame for game support but themselves.
- buzzert 7y agoMetal predates Vulkan by over a year. Vulkan probably wouldn’t have happened if it weren’t for Metal.
- freehunter 7y agoCorrect. Vulkan was announced at GDC in 2015 and released in 2016, Metal was released in 2014.
- ben-schaaf 7y agoVulkan is built on top of AMD Mantle, which predates Metal. There's not much reason to think that when they started working on Vulkan in 2014 that they were even trying to compete with metal, considering it was still iOS only at that point.
- buzzert 7y agoI don't think anyone sees them as competitors, in fact that's exactly my point. I think the Vulkan/Mantle/Metal developers all had the same idea.