4 ms·
AudioGridder – DSP servers using general purpose networks and computers
- bjt 6y agoVery cool that this is possible. I wish it gave some numbers about best-case and typical latencies that are added by using this.
- apohl79 6y agoThis requires experimentation. On my network I get around 1-5ms rtt. It’s a 1gb ethernet giving around 100mb/s throughput. So I’m _usually_ able to work with an I/O buffer size of 512 samples which is ~23ms at 44,1khz and no additional buffering in AudioGridder. Larger projects with many channels or complex plugin chains probably require larger buffer sizes.
- mochomocha 6y agoThis is really cool! This is kind of a cloud CPU version of Universal Audio Apollo which offloads on local DSP chips. What's the lowest latency achievable in practice? I'd be surprised if you can run anything under 50ms, so it's probably limited to mixing use-cases, which is already really cool because that tends to be the "plugin-heavy" phase. How does it work in terms of licensing for the plugins that run remotely? I'm not familiar with common licenses used by plugins.
- apohl79 6y agoYou can get below 50ms. But yes, the intention building this was mixing. You can start with no additional buffering In AudioGridder. The additional latency on top of your configured I/O latency (based on the I/O buffer size in your DAW) will be the network RTT plus DSP processing time of one sample block. The lower the latency the more fragile the setup will be. That’s why you can add additional buffering in AudioGridder.
- jazzido 6y agoReaper DAW comes bundled with Reamote, which has a similar scope
- kitotik 6y agoDoes that work with AU/VST plugins or just the native reaper effects?
- squeaky-clean 6y agoAll 3, AU, VST and JSFX (the reaper effects). I've never used it but I've heard very complex plugins like Kontakt don't work in it? My info might be way out of date.
- brandonmenc 6y agoWill someone please make an external general purpose DSP box (for Max/MSP, etc) similar to an external Thunderbolt GPU?
- IggleSniggle 6y agoThese have existed for a long time. They used to be called sound cards and maybe still are, I've been calling them audio interfaces for the last decade, and getting what you need in this space is an exercise in defining your actual requirements, because there is no standard for what's important and what's not. A good one can do wonders for latency when doing a lot of DSP.
- pierrec 6y agoThat's not what parent is asking for (especially given the context). Sound cards don't perform "general purpose DSP" for "Max/MSP, etc", they focus on input, output, and closely related tasks. I think the answer would essentially have to be a full-fledged computer running something like the AudioGridder server. Except ironically that still wouldn't help you run generic "Max/MSP, etc", it would only run the plugins supported by AudioGridder (VST3/AU). The scope would necessarily be limited by software, because that software usually expects to be running on your CPU.
- Intermernet 6y agoThere are a couple of audio interfaces that have the potential. UA interfaces have DSP chips that can run (sort of) general purpose stuff that could be leveraged by Max/MSP if the SDK were open (it may be, I haven't looked). Also, RME interfaces often have an FPGA in them which I've often thought would be a useful co-processor for audio, but I'm pretty sure that they aren't user programmable either. Basically, the hardware has been around for ages, but the software is non existent/limited due to the vendors not fully realising the potential of the hardware, and reverse engineering this stuff is really hard!
- brandonmenc 6y ago> that software usually expects to be running on your CPU It's implied that software would have to be rewritten to support this new device, like how all graphics software was rewritten to run on GPUs when they first appeared.
- kitotik 6y agoSuper cool! I wonder how/if it handles latency compensation when used with other plugins.
- apohl79 6y agoIt does take this into consideration and reports it to the DAW. So things stay in sync.
- kamonrye 6y agoawesome, definitely keeping eyes on this one.
- esilverman 6y agoreally cool, excited to follow along, Have you tested in pro tools at all?
- apohl79 6y agoI was talking to avid. But their “business“ model does not seem to support open source. I have AAX support, but they do not provide me with the signing tools required to sign AAX plugins to get them loaded by protools production builds.
- musiccog 6y agoAwesome - can't wait to try it over the weekend.
- dharma1 6y agoThis is fantastic. Would it be possible to make it cross platform? I like using Logic on my MacBook, but have an AMD 3900x sitting around too which I'm currently not using for audio. I was looking into running vsti's on it as a slave and just routing audio back and forth, but would it be possible to use it for distributed DSP directly?
- apohl79 6y agoWell, as AudioGridder is using JUCE, many parts of the code are cross platform already. But there is some parts of the network code as well as the screen capturing and keyboard/mouse code in the server, that is OSX specific. I would expect the efforts to add support for other platforms to be reasonable. So I hope there will be interested developers, that could have a look at this.
- pjc50 6y agoSurprising that this makes sense rather than just doing the processing locally or on the GPU. What kinds of filters are people using that are this intensive?
- audioguy13 6y agoGPUs may be used more and more for usage outside of graphics, but they don't lend themselves very well to audio, in particular recursive filters which are very common.
- dharma1 6y agoyeah.. I think the unreliable scheduling also an issue with realtime dsp for audio on GPUs. The only GPU using audio plugins I've seen were a couple of convolution reverb and "dynamic" convolution plugins (Nebula - I think they have dropped GPU processing since), and Nvidia has some realtime noise reduction thing running on the GPU aimed at gaming (RTX Voice - https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice-setup-guide/ https://www.nvidia.com/en-us/geforce/guides/nvidia-rtx-voice...)
- 01100011 6y agoNvidia has been working on this a lot lately. Check out CUDA Graphs. It's not there yet, but they're working on reducing kernel launch times. You still have the overhead of moving data to/from the GPU, but if you can come up with a complicated workflow that can run on the GPU it may be worth it.
- WalterSear 6y agoI have a virtual synth with such intricate discrete component modelling that it can bring a modern i7 to its knees all on it's own.