4 ms·
Hololens V2 is still not average-consumer-ready, but it is leaps and bounds closer to it than v1. I tried both myself, and the biggest improvements in v2, in m
by filoleg 7y ago
Hololens V2 is still not average-consumer-ready, but it is leaps and bounds closer to it than v1.
I tried both myself, and the biggest improvements in v2, in my opinion, are:
* Field of view. That’s the biggest one, as it felt like just a staring into a small rectangle with v1. With v2, I was actually able to read a NYT article in a web browser rather comfortably, moving the web browser around the room and such, with no significant field of view limitations felt. The limitations are still there, but you rarely ever hit them, while with v1 it was more like “almost the whole time you are using the device”. And it felt really annoying.
* UI/UX. Everything is much more intuitive and smooth to operate. After the initial 5-10 mins, i didnt feel any jankiness and was able to perform all operations with no struggle. Also, v2 works without that annoying clicker/pointer device (that was pretty much a must for v1) rather well, just by tracking hands. And i would say it is even more precise without that device than v1 was WITH the device.
* Ergonomics. The headset is lighter, feels more comfortable, doesn’t require as much fiddling around to get it sit well on your head. The flip up/down visor is such a great quality of life improvement, I am baffled that current consumer VR devices like Oculus or Vive haven’t implemented it. Especially since it would provide way more utility for VR than AR, because VR completely blocks out the real world.