4 ms·
I thought about something like this as well. You could use "low resolution ray-tracing", i.e. using very thick light rays to create layers of 2D snapshots of wh
by haolez 7y ago
I thought about something like this as well. You could use "low resolution ray-tracing", i.e. using very thick light rays to create layers of 2D snapshots of what's suppose to be beyond the range of view. And then evolve the system from there :)