3 ms·
I'm guessing you can get pretty far by compiling the chunks into meshes at multiple levels of detail (2x2, 4x4, 8x8, etc.), each with the same (or similar) numb
by fools 6y ago
I'm guessing you can get pretty far by compiling the chunks into meshes at multiple levels of detail (2x2, 4x4, 8x8, etc.), each with the same (or similar) number of vertices.
https://en.m.wikipedia.org/wiki/Draw_distance https://en.m.wikipedia.org/wiki/Draw_distance