3 ms·
at least on the initial play through, i think that would ruin the game for me. i personally would prefer to discover the patterns on my own, or at least to the
by waynesonfire 7y ago
at least on the initial play through, i think that would ruin the game for me. i personally would prefer to discover the patterns on my own, or at least to the best of my ability. it's tempting, but i've become aware that reaching for the strategy guide tends to be a huge spoiler.
I picked up Pillars of Eternity a while back and couldn't get past the character creation screen without looking up strategies for character building. I couldn't get through the "it doesn't matter just pick something that sounds good" block. Bad experience for me, ended up dropping the game very quickly even though it has great ratings.
- Faark 7y agoTotally get that. In RPGs I still sometimes have the habit of reloading if things don't go as planned and feel like this ruins the fun for me. Getting rid of engrained habits is hard :/ On the other hand, I really like having spaghetti factories. Having the same few pattern repeat a bazillion times just looks boring. Would love to stumble over my first saves, since those were the most organically grown. But back then I believe saves were stored in the install dir and i most certainly have uninstalled my "non-steam version" since. Thankfully, by now I mostly internalized that planning the perfect factory will actually take me more time than just building something good enough and upgrading/replacing it later.
- diegoperini 7y agoIt's really hard to play a hardcore CRPG[0] like PoE if you haven't been playing some similar games lately. PoE gives you everything the moment you launch the game, then leaves you alone. This is intentional and really fun if you already have the muscle memory for theorycrafting[1]. I find RPGs which let you rebuild your characters in the middle of the game very approachable. They are good gateway drugs to get some familiarity with the genre. Divinity: Original Sin 1/2 are good examples, I highly recommend them. Any ARPG[2] will also do since they ask for less number crunching and more reflex building. Many of them never allow you to set your character before you progress in the game. Some JRPGs[3] are like that too (i.e Pokemon games). Find me on Steam if you need some good RPG recommendations: https://steamcommunity.com/id/diegoperini https://steamcommunity.com/id/diegoperini [0] https://www.urbandictionary.com/define.php?term=CRPG https://www.urbandictionary.com/define.php?term=CRPG [1] https://en.wikipedia.org/wiki/Theorycraft https://en.wikipedia.org/wiki/Theorycraft [2] https://en.wikipedia.org/wiki/Action_role-playing_game https://en.wikipedia.org/wiki/Action_role-playing_game [3] https://en.wiktionary.org/wiki/JRPG https://en.wiktionary.org/wiki/JRPG
- klmadfejno 7y agoDivinity 2 is a really interesting one. The beginning of the game is utterly terrible when you're just starting out. Almost all of the battles are out of your league, there's very limited opportunity to get stronger, and if you're not interested in stealing the most basic scraps of equipment, it's hard to get anywhere in the game if you're not familiar enough with the battle mechanics. Great game, but probably one of the most unreasonably difficult starts of any I've seen (relative to what seems to be the intended level of difficulty in the game). I nearly dropped it because I couldn't find the few stupid crocodiles that were killable after hours of walking around getting thwomped by everyone. Which was really annoying because the characters have strong personalities, so they say shit like along the lines of "let's go kill them all" and then be pathetically underpowered.