3 ms·
This is it. The issue is exhaustion compensating for all the audio problems-- dogs barking, room echoes, compression, images out of sync, the delay in reaction
by fattire 6y ago
This is it. The issue is exhaustion compensating for all the audio problems-- dogs barking, room echoes, compression, images out of sync, the delay in reactions (constantly being unsure if you were heard- not knowing what the correct volume you should be speaking is), being asked to repeat yourself, and the mix of your audio with those of others.
It's a lot to process. With 15 people on "speakerphone", the audio is IMO the biggest and most taxing problem.
- C1sc0cat 6y agoIts normally partipants with bad mics, headphones, AGC and the crappy audio support in windows. I do a number of actual play games and it's the players trying to use the built in mics/headphones that have difficulty hearing the group conversations. I use a high quality external sound card and don't have that problem - hangouts does seem to disconnect me when I don't speak for a while as my noise floor is so low