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I think there is just too many options how to build things in real life so it can be overwhelming. In video game, the selection of tools is intentionally limite
by js8 7y ago
I think there is just too many options how to build things in real life so it can be overwhelming. In video game, the selection of tools is intentionally limited so it isn't so daunting.
Perhaps there should be a wiki or something just about all the different skills a human can have. And each skill would have some description how to get started ("first couple levels") and links to other skills. The links would describe that if you enjoy skill A, here's why you might also enjoy learning related skill B for this and that reason. So you could choose in what direction you want to continue the learning.
- TaylorAlexander 7y agoYes, the game is a tailored experience you can pick up and quickly become engaged in. I suppose engineering for fun takes more self direction. Your idea for a wiki sounds interesting, though there’s enthusiast communities on reddit and elsewhere that may already have answered “how to get started” questions. So in a way, the resource you mention exists as data on the internet. For much of what you want to learn, you’ll find out how to get started with some time at the search terminal.