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> I share your criticism, but just "Create a standard" is maybe a bit hard to do. The linux market is not really the biggest one, neither in numbers, nor in mon
by lawl 7y ago
> I share your criticism, but just "Create a standard" is maybe a bit hard to do. The linux market is not really the biggest one, neither in numbers, nor in money.
I know of at least one game that's regularly in the Steam top 10 (Path of Exile) that is doing a port from DirectX to such a standard, Vulkan.
Not to support Linux, but because Vulkan is cross-platform, allowing them to reuse their code base for a mobile game, and also to be able to potentially support things such as Stadia. They also said this will lead to a mac port and may lead to a Linux port.
So there might actually be incentives already for game devs to use cross-platform tech, which could lower the barrier for Linux ports significantly and make it worthwile.
- hutzlibu 7y agoSure thing, and they are not the only one. And it is good thing. Star Citizen for example is a very big one, who will use vulkan (so probably around 2030+, when the game is finally somewhat finish ...) But my criticism to the comment above was about "just create a standard" for the linux world, as it is something trivial to do. But yes, with vulkan there now exists a standard for graphics, that can compete with DirectX again. (even though linux-foundations are not really involved directly in the Vulkan standard) But games are more about the graphic layer, because with OpenGL there was a graphic standard before, yet still allmost no one bothered to port to linux. That changed, for various reasons. (mainly Valve and Android, I think). Also it helps, that unity for example can target linux, and their editor also now runs on it (but I don't know, how well).