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The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect. "Doom Eternal
by danielscrubs 7y ago
The only things these things teach me is that "Platinum - It runs perfectly" is that ProtonDB creators clearly have a different view on perfect.
"Doom Eternal runs perfectly - it just have some pink flickering every minute!"
"runs perfectly - it just closes when you try to start it."
"runs perfectly - multiplayer doesn't work though."
Microsoft can change DirectX whenever they want, that goalpost is always going to change to suit them, so why even play them at their game?
Create a standard, ask Unity and Unreal Engine to support it, take a smaller cut when buying the Linux version on Steam.
- deleted 7y ago[deleted]
- hutzlibu 7y agoI share your criticism, but just "Create a standard" is maybe a bit hard to do. Game devs need a market. The linux market is not really the biggest one, neither in numbers, nor in money. It only became a bit relevant, because Valve used linux, to threaten Microsoft, as they tried to get a big cut of game sales, with their own market. So good for linux, yes, but the normal linux game market is still quite uninteresting (mildly put) for publishers.
- lawl 7y ago> I share your criticism, but just "Create a standard" is maybe a bit hard to do. The linux market is not really the biggest one, neither in numbers, nor in money. I know of at least one game that's regularly in the Steam top 10 (Path of Exile) that is doing a port from DirectX to such a standard, Vulkan. Not to support Linux, but because Vulkan is cross-platform, allowing them to reuse their code base for a mobile game, and also to be able to potentially support things such as Stadia. They also said this will lead to a mac port and may lead to a Linux port. So there might actually be incentives already for game devs to use cross-platform tech, which could lower the barrier for Linux ports significantly and make it worthwile.
- hutzlibu 7y agoSure thing, and they are not the only one. And it is good thing. Star Citizen for example is a very big one, who will use vulkan (so probably around 2030+, when the game is finally somewhat finish ...) But my criticism to the comment above was about "just create a standard" for the linux world, as it is something trivial to do. But yes, with vulkan there now exists a standard for graphics, that can compete with DirectX again. (even though linux-foundations are not really involved directly in the Vulkan standard) But games are more about the graphic layer, because with OpenGL there was a graphic standard before, yet still allmost no one bothered to port to linux. That changed, for various reasons. (mainly Valve and Android, I think). Also it helps, that unity for example can target linux, and their editor also now runs on it (but I don't know, how well).
- skohan 7y agoThe thing is it's not that hard to write cross-platform games. Compatibility layers like SDL2 make it easy to target a platform agnostic system interface. Vulkan enables high performance graphics on most platforms.
- hutzlibu 7y agoJust out of curiosity, do you speak out of first hand experience, that it is not hard? When you sell a game, people expect it to just run. Windows only games have already countless bugs, making it impossible to start for quite some people. Now add to that Android (with all its different versions and vendor specific implementations) Apple with a slightly different ecosystem .. and then Linux Desktops. Lets just say, that I am making a game. Even open source. And I want cross-platform, but don't want to get mad along the way and I want to focus on the gameplay and not platform specific code. (and did not want to use unity for various reasons) Thats why I choose HTML5 as the platform.
- skohan 7y ago> And I want cross-platform, but don't want to get mad along the way and I want to focus on the gameplay and not platform specific code. (and did not want to use unity for various reasons) Which platform specific code? With a compatibility layer and a cross-platform graphics API we're talking about a vanishingly small amount of code.
- hutzlibu 7y ago"Which platform specific code? With a compatibility layer and a cross-platform graphics API we're talking about a vanishingly small amount of code." Again, do you have really first hand experience, how "vanishingly small" that amount of code is? I have not much experience in that area, as I specialiced on the web years ago, BECAUSE I heard too much horror stories about the difference in "theoretically cross plattform" and reality.
- skohan 7y ago
- TehCorwiz 7y ago>> Microsoft can change DirectX whenever they want They really can't. Software that uses DirectX will require a specific version of DirectX in order to have the correct ABI so that it can dynamically link against the DirectX libraries. Those versions and therefor ABIs are set-in-stone. Not to mention that a huge cross-section of the DirectX software library also distributed the required version of DirectX with the software. Microsoft can change any FUTURE version of DirectX, but the deployed versions in the wild are out there and can't be changed.
- SketchySeaBeast 7y agoI wonder if Microsoft has a cross platform .Net Core-like DirectX in the works. Given their push to unify their Windows and XBox gaming experiences, I can't imagine it'd hurt to spread that out even further and expand to capture as many games as possible. Though I guess outside the other consoles there's not a lot of other game systems.
- TehCorwiz 7y agoI would not be surprised in the slightest if they did that. In fact, they've actually tried that before: https://en.wikipedia.org/wiki/Microsoft_XNA https://en.wikipedia.org/wiki/Microsoft_XNA. It's discontinued, but still used.
- snazz 7y agoMonoGame implements the XNA API and lets you write games that run on Win32, UWP, macOS, Linux, iOS, Android, Xbox One, PS4, PSVita, and Switch. That's probably the best cross-platform support of any game framework.
- fakeSocialMedia 7y agoLinux server is so perfect, I don't understand why desktop has so many problems. I suppose that's a different topic.
- bayindirh 7y agoBeing a sysadmin for 15 years and a Linux desktop user for 18+ years, I can say that the requirements are vastly different after a certain point in the OS. The crux is making users do everything they need without accessing the parts they shouldn't.
- eklavya 7y agoLinux server is perfect because there is huge commercial demand for it. Linux desktop has problems because there is almost no commercial demand for it. Good things require money because effort isn't free.
- city41 7y agoChromeOS is a great demonstration of this. A polished, solid, very good desktop experience based on Linux because a large company has a vested interest in its success.
- teekert 7y agoThe Linux desktop is perfect for some goals and situations, this however, has nothing to do with that. Having issues while running a game on a platform it was not written for says nothing about the quality of Linux as a Desktop OS.
- Deukhoofd 7y agoPersonally I've had less issues with the Linux desktop (KDE) than with the Windows desktop (outside of course of dumb things I did myself, like messing with GPU setups, or removing a vital library for rendering).
- blihp 7y agoIn the 90's that situation was flipped: it was the desktop side that was stronger and the server side weaker. This was mainly because it was a bunch of hackers making the system they wanted for themselves. But then businesses started being built on Linux pouring money into server-side development (adding features, fixing bugs, improving performance etc.) and many of the hobbyists decided it was time to get paid for their efforts. So you end up where we are today.
- onli 7y agoProtonDB had that issue in the beginning when users selected their own rating, but they changed the rating system. The only complain that could remain is the one for the multiplayer - if the single player runs perfectly but the multiplayer not, which rating is that? But pure multiplayer games are rated correctly, see https://www.protondb.com/app/578080 https://www.protondb.com/app/578080 for example.
- graynk 7y ago> Create a standard, ask Unity and Unreal Engine to support it It's called Vulkan, I believe. Or, you know, OpenGL even. Doesn't change the fact that it's the developer who will have to support it. Also doesn't change the fact that the developers _won't_ support it because of the same reasons that they don't now: it's not commercially viable. DirectX is not the problem.
- eximius 7y agoGraphics is not the primary problem. The DirectX family of APIs also supports audio, input, networking, and other useful things that are in many ways far more difficult to make work across all platforms, at least historically. So in some sense, DirectX's existence changes the economic equation, which does make it part of the problem.
- vetinari 7y ago> The DirectX family of APIs also supports audio, input, networking, These APIs were deprecated for more than a decade. DirectSound since cca 2008, DirectInput since 2002, DirectPlay since 2004. The APIs that are left under DirectX umbrella are Direct2D, Direct3D, DXCore (adapter enumeration), DirectWrite (font rendering) and DirectXMath.
- jfkebwjsbx 7y agoYes and no, there are new APIs to support the same use cases, and none are standard/cross platform. Whether they are part of DirectX formally or not is not important.
- jfkebwjsbx 7y agoPlease let me know why I am being downvoted, don't just do so. XAudio2 among several other libraries are key, even if not "DirectX". Even Microsoft points you out to them in the docs for DirectX...
- 7y ago
- kryogen1c 7y ago>Create a standard https://xkcd.com/927/ https://xkcd.com/927/ Nontrival answer to a nontrival question. your first order goal, gaming on linux, has a dangerous second order effect - removing microsoft market. even if you could magically solve all the problems to make a technically sound widely adopted gaming mechanism on linux, id bet MS and/or Apple take an interest in shutting you down one way or another.
- danielscrubs 7y agoI actually agree with you. But if you are going to spend money on solving it, I don't really see any other way.
- uk_programmer 7y agoSpot on. Doom Eternal while it works pretty well does have significant artifacts in some levels. There is also some weird bugs that don't exist on Windows and significant performance drops (game goes into single digit framerate) which again doesn't happen on Windows 10. Doom Eternal needs a high framerate to be played properly. I have a 1080Ti, I shouldn't have frame drops. I been playing a lot of Doom Eternal (clocking over 40 hours in game) while in Quarantine and I've played it both on Arch Linux and Windows 10. My rig is pretty good (Ryzen 7 3700X and a 1080Ti). Also if you have kernel.modeset=1 as a kernal parameter on to get Wayland with Nvidia, proton just doesn't work as it can't load up the vulkan libs (this is me going through the steam logs). I believe Pop_OS! does this, however I switched to Arch Linux now. So I have to choose playing games with screen tearing while scrolling in Firefox or smooth Firefox with no-games. In Windows I have none of these problems.