5 ms·
Practice, but also starting to look at problems in a more realistic way. For example, I used to marvel at how one might make a simple 2D game. Now, I realize
by yesimahuman 16y ago
Practice, but also starting to look at problems in a more realistic way. For example, I used to marvel at how one might make a simple 2D game. Now, I realize it's a lot of illusion and design based off of some pretty simple ideas. I think a lot of young developers are fearful of problems because the output seems magical.
- Tiomaidh 16y agoWriting a 2D platformer this year was one of my more enlightening programming experiences. It absolutely made me draw the line between "Things that are theoretically correct (and impossible to implement)" and "Things that can be implemented easily and are `close enough'".