4 ms·
Review my HTML5 game
I noticed the standard of most HTML5 games is quite low. The only popular shoot em up out there was Crystal Galaxy and while it looks pretty I dont think its much fun to play. So I wrote my own. Uses graphics from the open Tyrian project.
Any feedback welcome.
- andy_boot 16y agoI noticed the standard of most HTML5 games is quite low. The only popular shoot em up out there was Crystal Galaxy and while it looks pretty I dont think its much fun to play. So I wrote my own. Uses graphics from the open Tyrian project. Any feedback welcome.
- askhader 16y agoedit: perhaps you should change 'cursors' to 'arrow-keys' or some variant in the instructions.
- coryl 16y agoLooked great! Maybe you can write up a post or article about how you made it?
- rje 16y agoI'd love to hear some more details about the design decisions you made and any performance tradeoffs you ran into. Otherwise, it's a great start. Some things you might consider: * Better explosions. You can get pretty good effects with expanding/contracting colored circles, or using an animated sprite. I'm not sure what would be more efficient in html5. For an example check out the explosions in http://mochiland.com/articles/flash-game-friday-death-vs-monstars http://mochiland.com/articles/flash-game-friday-death-vs-mon... * Reduce the size of the player's collision box. Most 'bullet hell' shooters actually use a box much smaller than the player sprite to give the player a bit of leeway as they try to dodge bullets. * There's a pretty big size mismatch between the player and the enemies, maybe even that out a bit? The small enemies are cool because you can have a lot in a wave, but as a player the small enemies felt frustratingly hard to hit sometimes. * Bullet image sprites. Guessing there's a performance issue here but I thought I'd suggest it anyways just in case you haven't tried it. A nice bullet sprite will make enemy bullets easier to read and easier for the player to dodge.
- ramblerman 16y agovery nicely done. I agree with the last part of this comment. The enemy bullets are a little off. The player laser beam is awesome :P
- ctdonath 16y agoWon't work on iPad etc.
- cabalamat 16y agoIt's an inspiring demo of what can be done in HTML5. Also a fun game.
- svenson 16y agoImpressive! Was really surprised at how little it taxed my system, usually I see my CPU graph shoot straight up. Would love to know how you optimized it as that's the biggest drawback with most HTML5 games I play.
- namdnay 16y agoTo be honest, I prefer your "Cat & Mouse"...
- andy_boot 16y agoHey thanks for he feedback everyone. Design decisions: Dont rotate images - this really kills performance. Try not to scale images - My rough performance tests said: draw 1 scaled image = draw 3 images. As you guessed, Bullet images sprites were not done for performance reasons. I might try and add them again and see what it looks like. I'll experiment with bigger enemies / explosion images / collision box changes. I'll write up an article in the future covering my decisions in more detail. And yes I hate it when HTML5 games kill my CPU I was going to make sure this one didn't do that. andy