4 ms·
My favorite part of the article was this: > “Everybody is looking at the Metaverse as something to experiment with and be in, but they never talk about the cre
by settsu 6y ago
My favorite part of the article was this:
> “Everybody is looking at the Metaverse as something to experiment with and be in, but they never talk about the creation,” said Descamps, the former general manager for Zynga, the company best known for its viral Facebook hit game, FarmVille. “Even in [the film] ‘Ready, Player, One,’ who actually made the Metaverse there? ...”
Unless I'm misunderstanding the quote, did Descamps miss the entire premise for the movie?? That would be so deliciously poetic in context of the film and the article that it deserves an emphatic chef's kiss.
I digress... more on topic to the point at hand, one of my children spends quite a bit of time playing Fortnite and I realized several months back that much of that was in the game's "Creative" mode (largely with school friends) participating in things that might best described as "schoolyard-like"? Say, akin to four square or (loosely-organized) soccer. There's a fair amount of good-natured ribbing (which has escalated to unhealthy levels on a couple occasions with actual friends, not unlike what may occur during those aforementioned IRL examples), camaraderie-building teamwork/competition, and most of the other social dynamics that are exercised among young adolescents. Of course this is all minus such aspects as actual exercise or body language.
And that was long before the whole coronavirus situation disconnected them physically. Now it's effectively the de facto substitute casual social gathering for his circle of friends, for better or worse (plenty of both, best I can assess at this stage.)
However, all that said, there's absolutely nothing that suggests to me that Fortnite is—or ever could become—the (a?) metaverse. My view for now is that it is, frankly, very much a fad.
That isn't to say it won't leave lasting cultural effects. Just look at AOL: their reign of dominance was deep, wide, and surprisingly (if ultimately anticlimactically) long-tailed. They were The Internet to a vast number of Americans. But now? And I only pose that with the slightest dash of cynicism on top of a heaping serving of bland "time will tell"...
edit(s): minor grammar/clarity
- jfoutz 6y agoSnide, half thought out response. I don't think there's any malice here, if there is, it's not intended. No fortnight players picked up a piece of rebar to practice their sword fighting. Close analogs are fun. No hate there. I really want the 1:1 mapping from snow crash. I suppose the metaverse means different things to different people. Me, I want the direct mapping.
- skizm 6y agoIn snow crash Hiro specifically says there is not a 1:1 mapping and sword play in the metaverse is nothing like sword play in real life.
- EastSmith 6y ago> However, all that said, there's absolutely nothing that suggests to me that Fortnite is—or ever could become—the (a?) metaverse. My view for now is that it is, frankly, very much a fad. Fortnite, the battle royal game - most certainly not. But a certain "always on" Fortnite mode, where I can meet with with friends, talk, jump, dance, shoot, or maybe watch an episode of Friends while sitting in a car in Risky Reels sounds like, hmmm, fun (disclaimer - due to covid I've been staying mostly at home for over a month now).