3 ms·
Shuffling 100 million points per second (probably much more if it wasn't both, disc IO and CPU->GPU transfer limited), and shuffling in general if you want to m
by mschuetz 6y ago
Shuffling 100 million points per second (probably much more if it wasn't both, disc IO and CPU->GPU transfer limited), and shuffling in general if you want to maintain high throughput. e.g.: https://bit.ly/2zcUzJq https://bit.ly/2zcUzJq