4 ms·
What is a real world use case where CSPRNGs are too slow on modern hardware?
by gok 7y ago
What is a real world use case where CSPRNGs are too slow on modern hardware?
- mschuetz 7y agoShuffling 100 million points per second (probably much more if it wasn't both, disc IO and CPU->GPU transfer limited), and shuffling in general if you want to maintain high throughput. e.g.: https://bit.ly/2zcUzJq https://bit.ly/2zcUzJq
- magicalhippo 7y agoMonte Carlo simulations can have a significant speed dependency on the PRNG used. That said, I'm not up to date on the speed of CSPRNGs so maybe they're already there.