4 ms·
Dear HN! While the post is still somewhere around the front pages, I wanted to ask what do you think about the following potential applications for monetisatio
by avaku 6y ago
Dear HN!
While the post is still somewhere around the front pages, I wanted to ask what do you think about the following potential applications for monetisation:
1) Desktop app with various visualisations suitable for displaying on screens at bars / clubs. Charge for subscription for extra (good) visualisations (made with proper graphics, not what I did).
1.a) Same but for making videos for YouTube etc.
2) Phone/Tablet app that can consume sound from other apps. Charge for extra 2D/3D dynamic visualisations (without user being able to move around), one time fee per extra visualisation.
3) 3D environments on Phone/Tablet, where things "vibrate to music", like leaves on the trees, waterfalls, etc. Charge for extra 3D environments. Very hard to make, but possible.
4) Apply machine learning to extract components of the tracks, and allow mixing different components from different songs using a new kind of user interface. Extremely hard, but potentially could lead to a DJ revolution, if successful.
5) Any other ideas?
Thank you!
- orbifold 6y agoThere was a post here a while ago, where someone made money from creating preview videos for podcasts, which contained a FFT like visualisation.
- gargs 6y agoI’ve been looking for visualizations for music app on macOS for a long time. If you could make one that works seamlessly with apps I’d be willing to pay for it. But, please don’t make it a subscription. Charge as much as you want for a perpetual license.
- avaku 6y agoThanks a lot for your reply!
- royosherove 6y agoI'd (and I think many audio pros) would pay for this as a VST plugin in my DAW to visualize things as a reference (like magic A/B or MCompare - put a reference track and switch visualizations between the two references). The visualizations could be more details to show various frequencies or zoom in on specific areas etc..
- avaku 6y agoThanks!
- sova 6y agoI love that you released a fully functional free version, I think you can release a separate [pro] version now that would somehow replace your lock screen with these awesome visuals. People would pay a one-time fee for that $2-$5 and would happily support you and your works. Great endeavor, keep the music coursing!
- avaku 6y agoThanks for your suggestions!
- gregsadetsky 6y agoHey @avaku, I reached out to you over email. Let me know if you didn't get it (my email address is in my HN profile). I would love to chat with you about an audio app that I'm working on. Thanks!
- avaku 6y agoGot it! Thanks! I will reply soon! (On the phone long time today, wanted to write a proper reply.)
- todotask 6y agoI wish there is an option to capture bass frequency which has been a source of unbearable noise in my environment and iPhone can’t detect it.
- avaku 6y agoIn the “Zoom” settings try changing the Equalizer to “Flat” setting (on the right), then low frequencies will be more visible!
- gavanwilhite 6y agoUnity could use some better audio viz libraries!
- avaku 6y agoI’ve actually wanted to make this in Unity! But they don’t provide (reasonably useful) access to real-time data from microphone! I’ve also been contacted by a recruiter from them by accident, so I’ve sent them my feedback about this :) I’m sure they won’t forward it to devs. Maybe I should try to make some plugin for Unity that would “move to” the music that developer loads into the game, that’s not a bad idea! Thank you!