2 ms·
It's not as complex has say drawing SVGs, but I've implemented Bezier curves, stippled lines, arbitrary rounded rectangles (html style) and subpixel-antialiased
by ben-schaaf 7y ago
It's not as complex has say drawing SVGs, but I've implemented Bezier curves, stippled lines, arbitrary rounded rectangles (html style) and subpixel-antialiased font blitting. I'd say that's far from just "placing" a bunch of textures.