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Networking in Rust has gotten _so much_ better this year. My old server needed nested callbacks, wrapping everything in refcounting, loops via recursion, and E
by pornel 7y ago
Networking in Rust has gotten _so much_ better this year.
My old server needed nested callbacks, wrapping everything in refcounting, loops via recursion, and Either for control flow. Still easier than C, but not pretty.
Now it's just `do_this().await.do_that().await` and I'm done! Huge congratulations on shipping that.