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Note that both DX11 and DX12 do have the WARP CPU rasterizer to fall back on. WARP is quite capable; it can't compete with native hardware but is actually reaso
by pcwalton 7y ago
Note that both DX11 and DX12 do have the WARP CPU rasterizer to fall back on. WARP is quite capable; it can't compete with native hardware but is actually reasonably fast.
- modeless 7y agoVulkan now has a capable CPU implementation as well, with SwiftShader: https://github.com/google/swiftshader https://github.com/google/swiftshader
- geokon 7y agoRight, and OpenCL has POCL. The original question wasn't so much if the technology exists but will it be ubiquitous and guaranteed to be present on whatever platform you run on. Looking at SwiftShader - it looks like you can bundle it with your application? Is that correct? I don't see a way to bundle POCL though
- modeless 7y agoYes, you bundle SwiftShader with your application.