3 ms·
Relevant quote from my reading yesterday: "Time itself is on the side of increasing the perceived need for usability since the software market seems to be shift
by intrepidhero 7y ago
Relevant quote from my reading yesterday: "Time itself is on the side of increasing the perceived need for usability since the software market seems to be shifting away from the features war of earlier years. User interface design and customer service will probably generate more added value for computer companies than hardware manufacturing, and user interfaces are a major way to differentiate products in a market dominated by an otherwise homogenizing trend towards open systems." - Jakob Nielson, Usability Engineering - 1993.
I think he partly got the prediction right, that usability would be big differentiator. Apple and MS over the following years had big efforts focused on consistency in their interfaces and we had what many consider a golden age of UI usability, at least from a consistency standpoint. I think what happened next is that two things came along and basically reset the state of UI design back to zero: Mobile and the web.
Both platforms were so radically different that Apple and MS UI guidelines were useless. We got a horde of web and mobile designers experimenting with all sorts of novel interfaces. Experimentation is a great thing but consistency has definitely suffered. I've long thought there was big money to made by somebody wrapping up a complete linux distro, with a set of common applications (libreoffice, et al) but putting in the (very significant) effort to standardize _every_ interface, write good manuals and provide customer support. Sort of like the service that Red Hat provides for servers but with a desktop focus. Maybe they couldn't eat MS's lunch, but if they could demonstrate big productivity gains for businesses, maybe they could.
In the last decade I think we've seen the (much needed) injection of artistic talent into the UI design space. UIs today are much more beautiful than in 1995. That's because businesses realized that users value beauty and hardware improved to the point where more visual effects could be provided without sacrificing performance. In the next decade I think we'll see a resurgence of focus on accessibility and usability centered around design guidelines that coalesce out of consensus in disparate communities rather than corporate policy. I think especially that as Moore's law continues to flatten out, and network connection speeds start to platau we're going to see a renewed focus on responsive UI design and application performance. I am excited about these trends and feel optimistic about software design going forward.
Too bad Nielson was totally wrong about customer service though. :-(
- hamaluik 7y agoYou might be interested in Elementary OS? https://elementary.io/ https://elementary.io/
- chacha2 7y agoThat has most the issues that this article complains about. It gets rid of both the minimise and maximise button, leaving only close because that's how the iPhone does it.
- saagarjha 7y agoTheir rationale is that apps should just be closed or opened; there shouldn't be a need for intermediate states.
- mcswell 6y ago"UIs today are much more beautiful than in 1995." Beauty is in the eye of the beholder. I just looked at some Win95 screen shots, and apart from the large pixels (making the icons back then rather grainy), and the fact that displays were far smaller back then (giving a crammed look), I think I prefer the _look_ (if not the functionality) of Win95. A lot of stuff today looks washed out, as if the ink on the printer was getting low. And as for valuing the beauty, my computer is for work, it's not an art museum. You're right that if visual effects can be provided without sacrificing performance, they're ok--but, I would add, only if they enhance something else (like usability). Visual effects for the sake of visual effects are like tail fins on cars.