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If you use froward rendering, which means placing a bunch of textures on the screen, you are not really "drawing". We are probably not talking about the same th
by sprash 7y ago
If you use froward rendering, which means placing a bunch of textures on the screen, you are not really "drawing". We are probably not talking about the same thing.
- ben-schaaf 7y agoIt's not as complex has say drawing SVGs, but I've implemented Bezier curves, stippled lines, arbitrary rounded rectangles (html style) and subpixel-antialiased font blitting. I'd say that's far from just "placing" a bunch of textures.