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To add to this - it's not just legacy/Android devices. Since Apple dropped support for OpenGL in favor of metal, cross platform OpenGL compute shaders are now i
by gh123man 6y ago
To add to this - it's not just legacy/Android devices. Since Apple dropped support for OpenGL in favor of metal, cross platform OpenGL compute shaders are now impossible since iOS will never get OpenGL ES 3.1. This has caused headaches for me as I wrote a cross platform game and am now pinned to GLES 3.0 forever.