3 ms·
For gaming in particular, the GPU is almost always the bottleneck. It's much easier to throw in more polygons and texture pixels than it is to come up with bigg
by _bxg1 7y ago
For gaming in particular, the GPU is almost always the bottleneck. It's much easier to throw in more polygons and texture pixels than it is to come up with bigger and more complex gameplay simulations. I'm still running a quad-core i5 from 2014 in my gaming desktop and it rarely has an impact.