2 ms·
When making multiplayer games in the 90's I realized that the players computer was sometimes more powerful then the server, so the strategy since have been to p
by z3t4 7y ago
When making multiplayer games in the 90's I realized that the players computer was sometimes more powerful then the server, so the strategy since have been to put as much work on the client as possible, in order to fit as many players as possible on a server. Because hosting servers is expensive. You want reliability on the server side. Server goes down - hundreds of people cant play. One client goes down - not your problem.
The advance in network capacity and low latency io opens the possibility of thin clients. For example gaming consoles - in a few generations youll probably just connect via your smart tv. The biggest incentive is probably DRM. Where you stream the content rather then owning it.