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How's native peripheral support? I've been looking for a cloud solution that would act as a virtual rig for VR. However, from everything I read there's hardware
by raywu 6y ago
How's native peripheral support? I've been looking for a cloud solution that would act as a virtual rig for VR. However, from everything I read there's hardware limitation on memory to support meaningful peripheral throughput. I'm curious about what you and DTE have come across!
- bonezie 6y agoWhat kind of VR hardware are you using? I'm working on a cloud based virtual computer solution that leverges google's additive GPUs (You can add as many as you want to facilitate what you need to do).
- raywu 6y agoThat sounds awesome! I don't have a VR rig set up and am looking to build a PC and have some spec I can share. How do you hook up VR peripheral with the cloud?
- bonezie 6y ago- in any case, I'd love to hear more about how you would potentially use this type of product - as designer for VR users is one of our top priorities.
- bonezie 6y agoThe idea is that the VR hardware would have a companion software, and that this software can be run on the could-computer (where all the heavy lifting is done) and displayed through a browser on the basic device that you already have. So in your case - instead of personally fronting the costs for a whole lot of VR ready hardware, you can just pay for a powerful virtual computer (with as much Ram and GPU power as you want for your task). Connecting your own assets/files to the cloud-computer can be done via cloud storage services like Dropbox, Google Drive, etc.