4 ms·
Experiences like this are one of the major reasons I decided to keep my focus on iOS development rather than pivoting to full-stack as I was considering doing.
by joenot443 7y ago
Experiences like this are one of the major reasons I decided to keep my focus on iOS development rather than pivoting to full-stack as I was considering doing.
The iOS dev experience is far from perfect, and while YMMV, I definitely found I spent _much_ less time fixing my hammer when I'm building for a single platform using a single language in a (largely) excellent IDE.
Sometimes I think there must be engineers out there who enjoy the hammer fixing and glue-drying that comes with the rapidly changing full-stack development landscape.
- mylons 7y agoI’ve been thinking about pivoting into iOS dev. swift seems perfectly fine, and the restricted eco system seems paradoxically liberating
- cableshaft 7y agoI am much more productive on iOS than when I do web development. Unfortunately I want my games to be cross-platform, so sticking with Swift isn't much of an option for me. I did have an iOS only project to learn modern Swift again (with SpriteKit), and it's been an extremely smooth experience for the most part. Most of the time I'm just thinking about the logic of my game. Nowhere near as many headaches as juggling all the moving parts in the Javascript web app ecosystem, which I'm doing for work right now (currently stuck on something right now).