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That's an interesting example, because it's something of a case of convergent evolution. The earlier Matrix rules had two big issues. First, the pace was wildl
by pdpi 7y ago
That's an interesting example, because it's something of a case of convergent evolution.
The earlier Matrix rules had two big issues. First, the pace was wildly different — Matrix turns took like a tenth of the in-game time of meatspace turns. Second, deckers wouldn't share the same space as the rest of the team, so you had two separate, barely interconnected spaces.
The new rules both match how real world technology evolved, but also, and more importantly, solve the pacing and separateness issues.