3 ms·
I came back to Godot this week, after tying an earlier 2.x build. I've had a 3D game I've wanted to develop for years, and gave it a shot awhile back. Unfortu
by desine 7y ago
I came back to Godot this week, after tying an earlier 2.x build. I've had a 3D game I've wanted to develop for years, and gave it a shot awhile back. Unfortunately, the tools capable of building what I wanted had too steep of a learning curve for my free time. Godot, while incredibly intuitive, wasn't performant enough to make what I wanted.
I built 3.2, including a fork of the runtime for raspberry pi (frt on github). About 3 hours of youtube videos later, 3 hours of sweat, and I had a functional 3D tech demo of the idea I had.
It's well worth a look, and per geokon's comment, I too was against the team implementing a new language, but have since come to love it. It's Python, with the correct changes for the use case, and it works well.
- Decabytes 7y agoThat's great to here. Hopefully the improvements that are coming with 4.0 will make your demo even more performant.
- doc_gunthrop 7y agoUsing C# in Godot instead of GDScript results in better performance. Roughly 4x better compared to GDScript in some naive cases.[1] 1: https://docs.godotengine.org/en/stable/getting_started/scripting/c_sharp/c_sharp_basics.html#performance-of-c-in-godot https://docs.godotengine.org/en/stable/getting_started/scrip...