3 ms·
Godot's scripting language is fine for what it is. Not much bigger than it needs to be. Thankfully, if you want something more there are also C# bindings for th
by crocodiletears 7y ago
Godot's scripting language is fine for what it is. Not much bigger than it needs to be. Thankfully, if you want something more there are also C# bindings for the engine, and you can also use C++ for performance-critical elements of the engine relatively trivially.