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You don't need a rare "UX engineer". The issues here are much more fundamental. On a Core i7 with 16 GB of RAM, dragging one object on an otherwise empty canv
by ken 7y ago
You don't need a rare "UX engineer". The issues here are much more fundamental.
On a Core i7 with 16 GB of RAM, dragging one object on an otherwise empty canvas gives me about 1 fps. You don't need any special "product direction" to know that needs fixing.
Half of the issues would be fixed by not using GTK+. Any GTK+ app on a Mac is going to feel like "you got a Linux app to run on a Mac", not "a Mac app". Maybe someday that will no longer be true, but it's been true for the past 20 years. Inkscape doesn't even look like an old Mac app -- these UI toolkits are moving in different directions.
I know that's not going to change, which is why I'm not optimistic Inkscape is ever going to be good on the Mac. My only hope is that someone will write a Mac app which uses the Inkscape engine, like Camino or IINA did in their respective categories. But good and inexpensive alternatives exist, so there's not a lot of incentive.