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Titanfall is a pretty good example of how to design good AI. Same goes for Age of Empires, I would say. XCOM, on the other hand, just increases the HP and count
by rochak 7y ago
Titanfall is a pretty good example of how to design good AI. Same goes for Age of Empires, I would say. XCOM, on the other hand, just increases the HP and count of enemies, which is a bad experience.
- crummy 7y agoIs that a bad experience though? If I want an easy time, I'd rather fight fewer smart enemies than just dumber enemies.
- 1tCKV3QfIo 7y agoWhy are do you insist on such an unimaginative gameplay experience?